This documentation is intended as a text guide to accompany the third video in the 'Ice Cream Tutorial' series. It will cover lights, cameras, and rendering your final image.
Go to the rendering tab at the top of the screen.
In the top-right of the rendering window, you can change the render engine and render quality.
For the purpose of this project, we will be using Eevee with a render setting of 128.
Return to the layout tab.
Press Shift+A to open the add menu. Click camera.
Adjust these settings in the bottom-left until the camera is roughly looking at the ice-cream.
Press numpad 0 to move to the camera's point of view.
Open the view menu on the top-right of the viewport. Click the box beside lock camera to view.
Orbit the camera's view using MMB.
Pan the camera's view using MMB..
(MMB = Scroll-wheel)
Focus the camera onto your ice-cream.
Go to the output properties tab on the right-side of the window.
Adjust your resolution to 2000px by 2000px.
Press Shift+A to open the add menu. Click light. and then area.
Position the light above and to the side of your ice-cream.
Click the yellow dot on the line coming from the light and drag it such that the line points at the ice-cream.
With the light selected, click into object data properties on the right-side of the window.
Adjust the settings of your light however you feel looks best.
Press Z and go to rendered to see what the lighting looks like.
Click into world properties on the right-side of the window.
Use the colour wheel to change the background colour.
Select the light. Press Shift+D to duplicate it. Place this new light on the opposite side of the ice-cream. Press R to rotate the light until the line is pointing back at the ice-cream. Adjust the colour of the light if you want to add some extra colour.
Press F12 to render your final image!
You should now have a fully rendered ice-cream. Thank you for reading this text guide and I hope you enjoyed!
Created by: David Corish